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These are STANDALONE modules created by the Sands of Time team.
These are extracted features from our primary mod, and therefore not to be used along with the primary mod.
This is for those that don't prefer, or who can not handle the full fledged mod itself.
Sands of Time Sleeping Encounters
Created by the SoT Team
From the Nexus page: "This is a standalone of one our most prominent features from our main mod. This adds a risk to any time you sleep in the game. Of course, homes are safe haves and excluded. Further, there is a way to mark up to 6 locations as safe for those players that use custom homes.
Obviously, this will benefit those that use a "needs" mod that requires sleeping. Immersion is greatly enhanced since now you know that will need to make sure you are properly rested before setting out on an adventure.
The mod is a lightweight and only has three scripts: the MCM script, the quest event script, and a creation kit made script to support the quest event script. A single mod script only runs once when you sleep--no other time. There is no need for any DLCs, no heartbeat scripts, no cloaking scripts, and in fact, zero resources are used up except for when the spawns appear."
This mod COMES INCLUDED in our primary mod and therefore it is not intended to be used along with our main mod at all.
Click here to go the Nexus page and download it.